| Basic Rules | Actions | Magic | Terrain | Playing the Game | Equipment | Special Rules | |||
| Solid Ground | Difficult Terrain | Vertical Terrain | Impassable Terrain | Water | Canals | Obstacles and Debris | Ruins | Ropes and Ladders | Gondolas |
vertical terrain
Any vertical space such as walls or buildings over 1” tall. Characters cannot Move horizontally through these pieces of terrain.
| Success | Move up to remaining MOV. | ||||||||
| Fail | Stay in place and discard any remaing MOV. | ||||||||
| Critical | Add 2 to MOV value for this action. Move up to remaingin MOV. | ||||||||
| Fumble | The character falls from its current position, following the Rules for falling. | ||||||||
A character moving on vertical terrain ignores all other characters for the duration of the move, but may not end the Move occupying the same space as another character.
A character may attempt to climb multiple times in the same activation, even if not on solid ground, and won’t fall immediately after climbing. Make these rolls separately.
If you are unable to end a character’s activation on solid ground, that character falls from its current position, following the Rules for falling.