| Basic Rules | Actions | Magic | Terrain | Playing the Game | Equipment | Special Rules |
| Movement | Combat | Guard | ||||
| Move | Diving | Charging | Disengaging | Jumping | Row | Wobbly Models |
Row - 1AP
A Row action cannot make the Gondola move out of water, but can make the Gondola move farther than the specified amount, provided the characters on top do not move farther than specified. Make a Basic DEXTERITY Roll and consult the table below.
| Success | The Gondola and any characters on it Move 2” plus 1” for every Ace rolled. | |||||
| Fail | The Gondola and any characters on it Move 2”. | |||||
| Critical | The Gondola and any characters on it Move 4” plus 1” for every Ace rolled. | |||||
| Fumble | All characters on the Gondola Move 1” directly into water. | |||||