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Basic RulesActionsMagicTerrainPlaying the GameEquipmentSpecial Rules
Character AbilitiesWeapon Abilities
AcrobaticBerserkBodyguardBraveBrawlerCompanionConcealmentEngageEtherealExpert Marksman
Expert OffenseExpert ProtectionExpert SorcererFast SwimmerFearFirst StrikeFlightFrenziedHunterInfiltration
Limited MovementMageMindlessParryPickpocketPrimitiveSlipperyUniversal ShieldingVampiric AttackWater Creature


Primitive


When this character is activated, it must roll a Basic MIND Roll and consult the table below.

SuccessNo effect
FailThe character receives a Stunned counter.
CriticalThe character gains +1 ATTACK for this activation
FumbleThe character receives a Stunned counter and counts all characters on the board as enemy characters for its activation. It must immediately make a Move action towards the closest character, using 1AP and initiating Attacks of Opportunity as normal.