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Basic RulesActionsMagicTerrainPlaying the GameEquipmentSpecial Rules
Character AbilitiesWeapon Abilities
AcrobaticBerserkBodyguardBraveBrawlerCompanionConcealmentEngageEtherealExpert Marksman
Expert OffenseExpert ProtectionExpert SorcererFast SwimmerFearFirst StrikeFlightFrenziedHunterInfiltration
Limited MovementMageMindlessParryPickpocketPrimitiveSlipperyUniversal ShieldingVampiric AttackWater Creature


Pickpocket


If this character successfully disengages, its oppose loses 1 Will Point. At the end of the action, either this character or any friendly character within 3"" replenishes 1 Will Point.

Any character with he Pickpock special rule automatically take the objective from an enemy character if they successfully disengage from them.