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Basic RulesActionsMagicTerrainPlaying the GameEquipmentSpecial Rules
Character AbilitiesWeapon Abilities
AcrobaticBerserkBodyguardBraveBrawlerCompanionConcealmentEngageEtherealExpert Marksman
Expert OffenseExpert ProtectionExpert SorcererFast SwimmerFearFirst StrikeFlightFrenziedHunterInfiltration
Limited MovementMageMindlessParryPickpocketPrimitiveSlipperyUniversal ShieldingVampiric AttackWater Creature


Flight


This character can fly. When making Move actions, simply measure from the character to any other point (whether horizontally, vertically, or diagonally) and Move without making a DEXTERITY roll. It must end its activation on solid ground. It may not make jump actions and doesn't suffer AttacksAndDamage|damage)) from Falling.