| Basic Rules | Actions | Magic | Terrain | Playing the Game | Equipment | Special Rules | |||
| Solid Ground | Difficult Terrain | Vertical Terrain | Impassable Terrain | Water | Canals | Obstacles and Debris | Ruins | Ropes and Ladders | Gondolas |
Difficult Terrain
Rough terrain like smashed cobbles, large rocks, or even flooded streets. Characters can Move over this terrain as normal, but must roll a Basic DEXETERITY Roll to do so.
| Success | Move up to remaining MOV. | ||||||||
| Fail | Stay in place and discard any remaing MOV. | ||||||||
| Critical | Add 2 to MOV value for this action. Move up to remaingin MOV. | ||||||||
| Fumble | The character falls from its current position, following the Rules for falling. | ||||||||
A character may attempt to move through the terrain multiple times in the same activation. Make these rolls separately.