| Basic Rules | Actions | Magic | Terrain | Playing the Game | Equipment | Special Rules |
| Movement | Combat | Guard | ||||
| Move | Diving | Charging | Disengaging | Jumping | Row | Wobbly Models |
| Chained Jumps | Falling | Controlled Landing | ||||
Controlled Landing
Before rolling to jump you may choose for that character to make a Controlled Landing for an additional 1AP