| Basic Rules | Actions | Magic | Terrain | Playing the Game | Equipment | Special Rules |
| Movement | Combat | Guard | ||||
| Move | Diving | Charging | Disengaging | Jumping | Row | Wobbly Models |
| Chained Jumps | Falling | Controlled Landing | ||||
Chained Jumps
Once per activation if you perform a jump onto an obstacle or debris, you may immediately make an additional 0AP jump from the obstacle or debris.
| FAQ Clarification: The jump Action doesn't require solid ground to jump FROM, just TO. So climbing half way and then Jumping is a great idea! |
| FAQ Clarification: Chained Jumps only trigger off of a successful jump, therefore falling onto an obstacle or debris will not trigger it. |
| FAQ Clarification: You can not make multiple Chained Jumps if each lands on an obstacle, Chained Jumps are once per activation. |