Basic RulesActionsMagicTerrainPlaying the GameEquipmentSpecial Rules
Building Your GangScenariosAgendasPrimary ObjectiveDeploymentInitiative


When playing a one-off game of Carnevale, the first thing to do is to choose a scenario to play. You can pick randomly, or just pick a scenario you like the look of.

Each scenario has a few different elemetns to it.


After choosing the scenario, you'll find out how many players can play and how many Ducats each player has at their disposal to build a gang. Each scenario will have a reommended Ducat limit, and for one-off Scenarios, we recommend playing with gangs of 100 Ducats. These are just recommendations though - feel free to adjust the limit to suit your games!

Some Scenarios will have Attackers and Defenders. Either follow the scenario Rules to see which player is which, or roll off to decide.


Each scenariois accompanied by a map showing how to set up the gaming boards and where each gang deploys. Some Scenarios will ahve several mandatory terrain elemetns, but each scenario will have plenty of space for your own interpretation. When setting up terrain, some Scenarios will specifiy that one player sets it up. If not specified, it's good to place terrain aleternately unit the board is full.

Venice is a tightly-packed city. Small streets framed by tall, mismatched building meet criss-crossing canals with bridges large and small. In games of Carnevale, the board itself is often thought of as the "third player' in the game. Having lots of terrain makes the game more fun. The amount of terrain you using in a game is up to you and your opponent, and because there are so many different types of terrain out there, we try no to be very specific on things like sizes or freuency. Whether it's houses, ladders, Gondola poles, or even just piles of barrels, the more terrain the better!

A simple guildine to follwo would be that half of your Carnevale gaming board should have some terrain feature on it (not including canals). Some buildings can (and should) be placed touching each other to help create the meandering streeets of Venice, and special care should be paid to make sure that most of your vertical spaces are climbable. Remember the ending an activation halfway p a building means your character will fall, so try to make sure that every vertical surface has no more than 6-8 inches with a flat roof, balcony, or scaffold for your caharacter to stand on and take a breather!

Carnevale is broadly designed to be played on a 3 foot by 3 foot board, although certain Scenarios, will specifiy diferent sizes. This sized board will be large enough for two players to play a fairly big game of Carnevale, or more players to play with smaller gangs. When playing particularly large gamnes it's useful to increase the board size to 4 foot by 4 foot.

Primary Objective

Each scenario in Carnevale has at least one primary objective for each side playing. Sometimes all gangs have the same objective, and other times there are different winning conditions for each side.

objectives come in many different form: a gang could be fighting over weapons caches, smuggled goods, even dead bodies! In some Scenarios you will be instructed to hold choke points, defend civillian, buildings, or even escape past your opponent. Sometimes specific winning spaces are defined, but in a lot of Scenarios you will be instructed to use [objective|objectives].


The scenario will detail how many Agendas each player will have, along with the Vicotry Points for achieving it, along with any special Agenda Rules.

Special Rules

Each scenario can have special Rules unique to it. Some are as simple as giving each player an extra Gondola, and some will be much more comples, such as Rules for buring down buildings. SImply read through the special Rules and use them in your games.

Deployment Zones

Deployment zones are different for each scenario, and although distances are specified, it may be worth changin the zones if you change the size of the board you are playing on.

After setting up terrain, players deploy their gangs using the rolls for Deployment.

Once all players have deployed their characters, players then proceed to make the Initiative roll for the first round.


This shows how long the scenario will last. At the end of the last activation in the last round, the game is over. Tally up any Vicotry Points and see who wins!