|Basic Rules||Actions||Magic||Terrain||Playing the Game||Equipment||Special Rules|
Most gang members will go out into the streets fully prepared for what the night will thRow at them, as represented by the equipment on their character profies. However, sometimes you may wish to deck out your gangs with morfe specific gear for particular situations.
This short list of equipment options allows you to upgrade your gang in different ways. When building your gang before a scenario or campaign, you may spend Ducats on these items. You may take any number of different pieces of equipment in your gang, but each individual piec of equipment from this list may only be taken once per player.
|1||Flashbang Grenade: Once per game, when disengaging, you may choose to automatically score a Critical instead of rolling any dice.|
|2||Climbing Tools: Once per game, when making a Move action, you may choose to automatically score a Critical instead of rolling any dice.|
|2||Bottled Courage: Once per game, you may choose to re-roll a single dice.|
|2||Limewater Mask: Once per game, when making a Dive action, you may choose to automatically score a Critical instead of rolling any dice.|
|3||Lantern: Once per game, at the start of a round, pick a friendly character. All characters within 6" friendly or enemy Lose any bonuses from being in Cover until the end of the round.|
|3||Parachute: Once per game, when Falling, your Destiny Dice automatically counts as rolling a 10.|
|5||Gondola: You may set up a Gondola in water in your Deployment zone at the start of the game.|
|5||Intercepted Documents: Before deploying any characters, one friendly character gains the Infiltrate special rule.|
|5||Poison: Once per game, before rolling for a combat Action, use the poison. This attack gains the Stun special rule.|
|10||Leather Undershirt: Once per game, when a friendly character has taken damage, and before Protection Rolls, roll 1 dice. Subtract that many points from the damage received.|
|Rules Clarification: Purchased equipment is not assigned to any specific model at the beginning of the game. Instead it is allocated at time of use.|