|Basic Rules||Actions||Magic||Terrain||Playing the Game||Equipment||Special Rules|
|Mage||Magic Rolls||Cast Spell||Dispel||Disceplines of Magic|
Each spell costs a different number of Will Points, noted in its entry. Select the spell you wish to cast and make a Magic Roll using the character's MIND value. The result needed for an Ace is equal to the Difficulty of each spell.
|Success||Character casts the spell according to its Effect.|
|Fail||Character cannot attempt to cast any other spells during this activation.|
|Critical||Character replenishes 1 Will Point, and casts the spell according to its Effect, increasing any (x) amounts by +1.|
|Fumble||Character receives a Stunned counter and loses 1 additional Will Point. Character cannot attempt to cast any other spells during this activation.|
If a character attempts to cast a spell while in base contact with one or more enemy characters, one enemy character (chosen by the controlling player - or decided among controlling players) makes an out of sequernce Attack Of Opportunity before the action is completed. If the character is still alive after the Attack Of Opportunity, then continue casting the spell as normal.