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Wild Magic

SpellCostDifficultyEffect
Cantrip of Justice07This character may immediately cast another Magic spell. This spell costs 0AP. This spell costs Will Points as normal, but can be any spell known by any other Mage (friendly or enemy) within Line of Sight.
They Sleep Underwater15Pick (x) friendly characters in Line of Sight within 12”. Those characters gain the Fast Swimmer (X) until the end of the round.
Healing15Pick one friendly character in Line of Sight within 6”. That character replenishes (x) amount of Life Points.
Summon Vermin15Pick one enemy character in Line of Sight within 12”. That character takes (x)+1 damage.
Gateway18Pick one character within 1”. Remove this character and place them anywhere out of base contact on solid ground within 8”. This removal or placement cannot cause Attacks of Opportunity.
Groundsnap27Place the blast Marker on solid ground in Line of Sight within 8”. Any characters at least partially over the blast marker take (x) damage and are moved the shortest distance until they’re not over the blast marker. The area under the blast marker is treated as impassable terrain. Remove the blast marker at the end of the round.
Sunder Armour27Pick one enemy character in Line of Sight within 6”. That character receives a total of -3 and -(x) to its PROTECTION until the end of theactivations round)).