Venice is a varied place. Some districts are immaculately kept, but others are run down, crumbling, or even sinking! To represent this, some terrain in Carnevale is classed as ruins.

Most of the time a ruin will be a building, but the Rules can apply to many types of terrain, just agree with your opponent before the game begins.

Horizontal movement in ruins is treated as solid ground, even when a character is within the ruin on different levels. Access points (such as doors and windows) can be moved through without any penalty.

Any object over 1” high is treated as vertical terrain as normal. When a character is within 1” of a horizontal edge above or below it (such as a broken floor for example) it may Move as if next to a vertical surface, following the normal movement Rules.