Objectives take the form of a 30mm round marker. You could use spare miniatures, Carnevale coins, or specific objective markers. Players can create their own objectives or use scenery elements to represent them. In these situations, a little leeway on sizing is useful - remember that most objectives can be claimed by both sides, so there shouldn’t be too many arguments!
Objectives are placed at the start of the game, after terrain. Unless otherwise stated, objectives must be placed at least 4” away from Deployment Zones and from each other. Objectives can be placed in water or above ground level. They are usually placed alternately by each player. Unless otherwise stated, if a player has a friendly character within 3” of an objective at the end of the game they score Victory Points listed, provided there are no enemy characters also with 3”.
Scenarios can have a few specific Rules for objectives. Some are unique to the scenario, but more generic Rules for objectives are listed below. A scenario can use any of the following objective Rules:
- Hidden: The objective is marked on one side and blank on the other. When placing the objective, neither player should see what is on the bottom. Sometimes Hidden objectives will have numbered values, and other times they’ll simply be marked or unmarked. When using more than one Hidden objective, all should have the same blank side. Unless otherwise stated, any character that ends its activation in base contact with the objective and not in base contact with an enemy character can reveal it.
- Mobile: Only objectives with this rule can be picked up and carried. If the scenario doesn’t have this rule, assume that the objective cannot be moved. Any character that that ends its activation in base contact with the objective and not in base contact with an enemy character can pic it up. ReMove the objective from the board and make a note of who is carrying it. This character can only make Move actions. If this character looses 3 or more Life Points or is removed from the board for any reason (including Magic Spells like Gateway), it drops the objective in base contact. A character can choose to drop the objective at any time immediately after any action. Any friendly character can take the objective if they end their activation in base contact with the carrier. Any character with he Pickpocket special rule automatically take the objective from an enemy character if they successfully disengage from them. A character can only carry one objective at a time.
- Climbable: This objective can be claimed by different gangs. Unless otherwise stated, any character that ends its activation in base contact with the objective and not in base contact with an enemy character can claim it. When an objective has been claimed, make a note of which gang claimed it. Sometimes these objectives can be reclaimed by other gangs, which will be detailed in each scenario. Unless otherwise stated. A Claimable objective scores Victory Points for the gang that claimed it at the end of the game, regardless of characters distance from it.
- Destructible: This objective can be destroyed. Unless otherwise stated, if a character starts its activation in base contact with an objective, it can use 1AP to remove the Object from the game.
|FAQ Clarification: You may only make Move actions (including climbing) when carrying an objective).|