Obstacles and Debris are generally scatter terrain, such as barrels, fences, carriages etc. Any piece of terrain that is 3” in height or smaller that isn’t solid ground is counted as an obstacle. There are broadly three types of obstacle:
- Small - Any piece of terrain that is too small for a character to be placed on, but that could feasibly be climbed on. such as a barrel or a Gondola pole. These obstacles can be moved or jumped onto, but a character cannot end its activation on one. If it does so, immediately Move your character the shortest distance possible off the obstacle.
- Large - Any obstacle that is large enough for a character to be placed onto. Large obstacles follow the normal Rules for Solid ground or Verticle Terrain.
- Debris - Both Small and Large obstacles can be debris. A character may Swim freely through debris, and may climb out of the water onto debris (just like climbing out of a canal), but cannot end its activation on debris. If it does so, immediately Move your character the shortest distance possible into the water around the debris.