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 Move - 1AP


The character is able to Move its MOV value in inches. This movement action can be used to Move over terrain features that are less than 1” high.

A character may not Move through another character, friendly or enemy.

At any point during a character’s Move action, if it is within base contact with Difficult ground or vertical terrain that is taller than 1”, it may choose to climb the surface in any direction, provided it remains in base contact with the surface. To do so, make a Basic DEXERITY Roll.


SuccessMove up to remaining MOV.
FailStay in place and discard any remaing MOV.
CriticalAdd 2 to MOV value for this action. Move up to remaingin MOV.
FumbleThe character falls from its current position, following the Rules for falling.

A character moving on vertical terrain ignores all other characters for the duration of the move, but may not end the Move occupying the same space as another character.

A character may attempt to climb multiple times in the same activation, even if not on solid ground, and won’t fall immediately after climbing. Make these rolls separately.

If you are unable to end a character’s activation on solid ground, that character falls from its current position, following the Rules for falling.

A Move action in water is considerred Swimming.