To dive, a character must be in water. Make a Basic Dexterity Roll and consult the table below.
|Success||Receive 1 Underwater Counter.|
|Critical||Receive 2 Underwater Counter.|
|Fumble||LoSe 1 Life Point.|
|FAQ Clarification: When a water Creature starts an activation with any number of Underwater Counters, you may reMove the counters and immediately Move the character up to 8” for each Underwater Counter, as long as it stays in water. That means it can Move up to 16” if it gets a Critical on its Dive action!|
|FAQ Clarification: The movement from Dive will cause and Attack Of Opportunity if it is used to disengage from or charge an enemy.|