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 Cast Spell - 1 AP


Each spell costs a different number of Will Points, noted in its entry. Select the spell you wish to cast and make a Magic Roll using the character’s MIND value. The result needed for an Ace is equal to the Difficulty of each spell.

SuccessCharacter casts the spell according to its Effect.
FailCharacter cannot attempt to cast any other spells during this activation.
CriticalCharacter replenishes 1 Will Point, and casts the spell according to its Effect, increasing any (x) amounts by +1.
FumbleCharacter receives a Stunned counter and loses 1 additional Will Point. Character cannot attempt to cast any other spells during this activation.



Each character may only attempt to cast the same spell once per activation.

A character cannot cast a spell while in water unless it has the water Creature special rule


If a character attempts to cast a spell while in base contact with one or more enemy characters, one enemy character (chosen by the controlling player - or decided among controlling players) makes an out of sequernce Attack Of Opportunity before the action is completed. If the character is still alive after the Attack Of Opportunity, then continue casting the spell as normal.